Design System for Enterprise Products
Organization: United Talent Agency
Role: Designer, UTA
Year: 2024–2023
Scope: Defined & designed a design system, including components, tokens, & patterns, enabling consistent product development across multiple teams & applications.
Designed a library of reusable components including tables, forms, inputs, navigation systems, and data-heavy interfaces tailored for real-world workflows. This custom system eventually got redesigned into Shadcn which we will later explain.
Designed and helped architect a unified design system to standardize UI across UTA’s internal product ecosystem. The goal was to bring consistency, scalability, and speed to teams building complex, data-heavy applications. Designed scalable components owning brand consistency, templates, layout, and overall UI interactions across enterprise tools.
A modular system of reusable UI patterns designed to support complex, data-heavy workflows across multiple internal products.
core interaction patterns
Built flexible content containers and grid systems to support multi-entity data, enabling scalable layouts across varying screen sizes and use cases.
Content & data structures
Designed media-driven browsing patterns optimized for discovery, supporting dynamic content like video, projects, and talent profiles.
Media & discovery systems
Overall the designs established responsive behavior across breakpoints, ensuring consistent navigation and usability from mobile to desktop environments. The examples demonstrate the setup of the file.
On the design side, its incredibly easy to transition into the correct component.
Responsive system
more work